Calling names of gods and other known parties

The following gods and other powerful individuals have calling names (keys of invocation) known to the party. (see page on Cosmic Keys)

Gods of note

Gods almost always hear an invocation, though they may not choose to respond (or may pass the invocation to a lesser partner).

The Seven Lords of Alfheim

Since the party is so elf-heavy, they are all familiar with the conventional means to invoke the governing powers of the elven pantheon. Each elf feels a particular connection to at least one of these powers, as well as to Cilborith, who is considered the patron of all elf-kind.

Terinath the Stern, also called Tolienoth, is the Blue Lord. His driving rhythm, his boisterous thrust, tie him to the Blue Alvar of the north and the Red Alvar of the south. He is the great glacier, unrelenting and severe.

Edaviel Starwatcher, also called Ninevern, is the Gray Lord. His eyes watch the sky for news and portents, and his body moves only when song and star both demand it. His is the hand that guides the gray elves.

Siynathaniss Waveguide, also called Ethiel, is the Lambent Lady. Her hips sway with the motion of the world’s seas, and the elves of the sea are particularly drawn to her path.

Veleth the Temperate, also called Valdenar, is the Wood Lord. He taught our first rangers and druids, and his hand still guides many elves of the wood and wild.

Hathien Gloomshadow, also called Halloth, is the Dark Lord. He is the shadow of dread that drives us toward the light, the threat of dissonance that sweetens the bright song. The elves of the deep darkness, and to a lesser extent those of the wild, are lured by his song.

Asineth the Songbird, also called Iriel, is the Sparkling Lady. Hers is the glinting laugh and the winsome smile. She compels us to sing descants to the world’s song, even as we spin and gyre to her rhythm. She seems carefree, but in truth she laughs because of joy as much as she does to inspire it.

Felaniel the Wanderer, also called Ouranian, is the Tidal Lord. He, like his inspiration Luna, is both changing and constant. By his measured oscillations he turns both stern and flippant, dour and comical. Many find inspiration in his ways, though few have the courage to follow him.

Gods of the Durju

{Link to the Durju Pantheon}

The current god-king of the Durju is Drumarch Shaleleh, who is on good terms with the party since they saved his life in his pre-divinity days. (Drumarch, King-Protector of the Durju)

The central gods of the Durju have no direct connection to the party, but they are aware of one another.

  • Monu, the sun-god (has a very high opinion of himself) (Monu Wrath-of-Heaven)
  • Hennta, the she-wolf (is very terse and dismissive of civilization) (Gray Mother Hennta)
  • Jithra, god of death and judgement and his wife Hoiné (Jithra is aloof, but pragmatic about the party) (Jithra of the Western Gates, Hoiné the Compassionate Mourner)
  • Hoailu the barber and Shethela the hairdresser (they try to be everyone’s friends) (Houailu Mark-of-Passage, Shethela Weaves-The-Community)

The Sisters of Plenty are the fertility goddesses of the pantheon, who mostly act collectively. The party has met a few of them, but have a particular bond with Thessta, goddess of pears. Former party-member Sender had a fling with her.

While not a formal god, Sittoon has a folk-hero of sorts worth mention, Old Man Hink, who travels Durju lands on his sway-backed nag.

Other gods of the Valley region

Amala is considered a sea aspect of Athena. The party was familiar with her worship in Durju lands, where she is popular along the coast, and they worked closely with her followers outside Malikarr when they were in pursuit of Nouliss-Hakkari.

Hem-Dokka-Qar is a savage god of the hunt in the Steppes, a gigantic centaur-like figure with the upper body of a bugbear and lower body of a lion. The party once thwarted Vassarin’s attempt to kill Hem-Dokka-Qar for his essence and his power. The proud hunter-god saw this as a loss of face. While he does not act directly against the party, he is certainly interested in re-establishing his superiority.

Tirnoch-Avoleth the Ceaseless Devourer is a dread god with cult sites throughout the Valley and Tarantis, possibly beyond. The party found the first of the Alchemist’s Stelae at one of its shrines. There are still known active shrines in the Steppes…

Truth-Speaking Mitra, lord of contracts and alliances, is a solar-lion protector whose cult is centered in the city-state of Modron, in the Roglaras. His cult is quite old, possibly extending to the late Ancient period, and he has some association to the estuary-goddess Modron. He is Manudhar’s patron.

Other notable mentions in the Valley: Bes (dwarf-like god of luck and jokes), Ganesh (god of obstacles and creative solutions), Poseidon (ever-fickle god of the sea), Darmakhul (draconic god of magic, writing, mystery, dreams).

In Tarsh:

  • The Poetess is Penluthien’s former adventuring companion, and divine patron.
  • Heathwalde the Bard is the central figure of the Tarsher pantheon. He has no particular relationship to the party at this time, though his close collaboration with the Poetess would make him a likely ally in the future.

Dwarven gods

Due to their popularity in Tarsh, particularly in Orgolash, several dwarven gods are known to the party.

Marduin Kazadarum the Rock-Father accepted the party’s request to accept last rites for some fallen dwarves in the deep wilderness, and sent Hlaggrim (god of heritage and recorded deeds) to meet the party and write them into the Hall of Deeds.
Helmo Amalrig “Heggangar” the brewer, is the most popular dwarven god in Orgolash.
Brigga “Brigit”, goddess of excellence and craftsmanship, altered the statuary at the Septafort on the party’s behalf.

Skandik gods

The Skandik pantheon is vast and tangled, but several of them have relationships with the party. Unlike most pantheons, the Skandik gods tend to pass their names and roles to worthy acolytes after a human lifetime or three, so their relationships are particularly volatile.

  • Bragi: the current Bragi was Afvaldr the Sildoah, Edane’s father.
  • Iðunn is Bragi’s wife, and she keeps the apples of immortality on her blessed isle. Edane, Penluthien, Aranethon, and Oervind all visited her island to feast on the entheogenic fruit, and spoke with her high priestess.

Gods of the Septafort

Many of these gods date back to the hoary days of Kelnore, and all were active in Ancient times.

  • Thoth is an ancient god of wisdom and writing with far-reaching influence. In particular, he is the gatekeeper of knowledge. When the party invoked him in the Septafort, he refused to respond to them. He corresponded with the other gods in the conversation, but refused to make his speech comprehensible to the mere quasi-deities who invoked him.
  • Anubis is an ancient god of the threshold of death, famous for guiding the freshly-deceased to their appropriate gods. When the party invoked him in the Septafort, he was busy, but not rude. He engaged them respectfully, and called on Nehebkau to continue the parley. He knew the party members by name without an introduction.
  • Nehebkau is an ancient god of poison and resilience, who was particularly chatty with the party when invoked in the Septafort. His primary region of influence appears to have migrated out of the Wilderlands, and is now somewhere closer to the fortress. He coordinated the party’s integration into the fort’s defenses, and seemed the most curious of the gods invoked.

The Golden Silence was a founding god of the Septafort, but the party did not parley with it.

Nouliss-Hakkari was a founding god of the Septafort, but she is an active enemy of the party ever since they destroyed her vampire priesthood and her last holy site, and stymied her attempts to cling to divinity. As if her ire were not already piqued, now they have taken her Key of Invocation for the Scarlet Thorn. (more information on her in her entry in the Communist Research page)

Weneg and Khnum were founding gods of the Septafort, but they were long departed by the time the party reached the site.

Gods of Tula

Tülkanyn the Wondersmith is also popular in Orgolash and the only non-dwarf in the dwarven pantheon. He is a god-hero of Tula who is a master of magical craftsmanship and alchemy. The party has no direct contact with him, but Oervind is definitely a big fan.

Each school of the Chromatic Schools has a quasi-divine patron, and presumably Oervind’s name would be known to his school’s Founder, Mainish Ghal the Beckoning Hand.

Galuldân the Resonant Word is the founder and patron god of the Communists. He is also considered a patron god of Truespeech. Oervind has a strong affinity to him, though the party has not had any direct interaction to date.

Mortals and planar beings of note

Mortals rarely craft or acquire Keys of Invocation. This is usually the domain of potent wizards and/ or dragons. Non-divine planar beings (including fey) are much more likely to have calling names, whether crafted or claimed.

Less potent beings may not hear an invocation, especially if the invoker is unfamiliar, unexpected, or on another plane. When calling such beings, it is common practice to repeat their name at least three times, in hopes of catching their ear.

The Fallow Joy, patron to The Silver Serpent, could be called – if the party were so bold. Thus far, they have avoided saying his name aloud, for fear of the vampire-archmage listening… and answering.

Oervind’s summoning professor Harikan Görik, Sun’s Teeming Brilliance, who is not above doing the occasional favor for appropriate compensation. He hopes that Oervind will eventually come back to the college to teach.

Sideriel Wanderlight, Voice of the Everwood Ash, memory-keeper in the Elsenwood, a childhood mentor to Oervind.

Thunderscar of the Restless Winds, treant high-druid of Old Torsh, known to Penluthien.

Artharaxian the Arching Descant, the dragon patron of the bardic college the party visited in the eastern Valley of the Ancients, invited the party to come back to the summer palace once they’ve set up residence for the season. The winter palace, which the party has not yet visited, is somewhere south of Karak.

Calling names of gods and other known parties

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