Daemons

Demons and devils are common and well-known, even among residents of the material plane. While all unfailingly evil, demons embody chaos, devils law… and daemons neutrality.

In the primordial cosmos it is said that the three Hellish races were equal, and that the daemons kept a shaky peace between devils and demons to further their common goals. Millennia ago, that truce failed, and the Blood Wars have dominated fiendish politics ever since. Many of the daemon princes and their palaces have been destroyed, and few planes remain under daemonic control.

The half-dozen lineages of daemon have fallen far from their halcyon past, and some even appear to have wandered from the embrace of evil. While dozens of devils and demons command god-like power, only the Oinodaemon still holds such sway. If it were to fall, the daemonic race would quickly become a footnote in fiendish history.

Daemon Traits (Ex):Daemons possess the following traits (unless otherwise noted in a creature’s entry).

  • Immunity to poison and acid.
  • Resistance to cold 10, fire 10, and electricity 10.
  • Telepathy (Sp): Daemons can communicate telepathically with any creature within 100 feet that has a language.
  • Unique daemons get a profane bonus to AC equal to their Cha modifier (mini-mum +1).
  • Arch daemons (such as the Oinodaemon) get an insight bonus to AC equal to their Wis modifier (minimum +1).

Daemons

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